golang 框架通过限流和熔断提升并发能力,具体实现如下:限流:限制每秒请求数量,防止系统超负荷,实现方式为使用令牌桶算法;熔断:当系统故障时暂停处理请求,防止故障传播,实现方式为使用断路器模式,设置最大失败次数、打开时间和复位时间。

Golang 框架如何通过限流和熔断提高系统的并发能力
限流
限流是一种用来限制系统每秒钟处理请求数量的技术。它可以防止系统超负荷,从而导致性能下降或崩溃。在 Golang 中,可以使用以下代码段来实现限流:
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import(
     "context"
     "errors"
     "time"
 )
 
 typeLimit struct{
     rate  time.Duration
     burst int
     queue chanstruct{}
     ctx   context.Context
     cancel context.CancelFunc
 }
 
 funcNewLimit(rate time.Duration, burst int) *Limit {
     ctx, cancel := context.WithCancel(context.Background())
     return&Limit{
         rate:  rate,
         burst: burst,
         queue: make(chanstruct{}, burst),
         ctx:   ctx,
         cancel: cancel,
     }
 }
 
 func(l *Limit) Wait() error{
     select{
     case<-l.ctx.Done():
         returnerrors.New("context canceled")
     case<-l.queue:
         returnnil
     }
 }
 
 func(l *Limit) Acquire() error{
     iferr := l.Wait(); err != nil{
         returnerr
     }
 
     gofunc() {
         time.Sleep(l.rate)
         select{
         casel.queue <- struct{}{}:
         case<-l.ctx.Done():
         }
     }()
 
     returnnil
 }
 | 
 
熔断
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熔断是一种当系统出现故障时暂时停止处理请求的技术。它可以防止故障传播并允许系统自我恢复。在 Golang 中,可以使用以下代码段来实现熔断:
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import(
     "context"
     "sync/atomic"
     "time"
 )
 
 typeCircuitBreaker struct{
     maxFailures    int
     openTime       time.Duration
     resetTime      time.Duration
     count          int64
     state          string
     openAt         time.Time
     resetAt        time.Time
     closEDAt       time.Time
     lastFailedAt   time.Time
     totalFailures  int64
     totalsuccesses int64
 }
 
 funcNewCircuitBreaker(maxFailures int, openTime time.Duration, resetTime time.Duration) *CircuitBreaker {
     return&CircuitBreaker{
         maxFailures: maxFailures,
         openTime:    openTime,
         resetTime:   resetTime,
         state:       "CLOSED",
         closedAt:    time.now(),
     }
 }
 
 func(cb *CircuitBreaker) Execute(f func()) {
     switchcb.state {
     case"OPEN":
         iftime.Since(cb.openAt) > cb.openTime {
             cb.setState("HALF_OPEN")
             cb.openAt = time.Now()
         }
         return
     case"HALF_OPEN":
         iftime.Since(cb.resetAt) > cb.resetTime {
             cb.setState("CLOSED")
             cb.resetAt = time.Now()
         }
     }
 
     start := time.Now()
     f()
     end := time.Since(start)
 
     ifend >= cb.openTime {
         atomic.AddInt64(&cb.count, 1)
     } else{
         atomic.AddInt64(&cb.totalSuccesses, 1)
     }
 
     ifatomic.LoadInt64(&cb.count) >= int64(maxFailures) {
         cb.setState("OPEN")
         cb.count = 0
     }
 }
 
 func(cb *CircuitBreaker) setState(state string) {
     switchstate {
     case"OPEN":
         cb.state = "OPEN"
         cb.openAt = time.Now()
     case"HALF_OPEN":
         cb.state = "HALF_OPEN"
         cb.resetAt = time.Now()
     case"CLOSED":
         cb.state = "CLOSED"
         cb.closedAt = time.Now()
     }
 }
 | 
 
实战案例
以下是一个使用限流和熔断来提高 Golang 应用并发能力的实战案例:
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import(
     "context"
     "fmt"
     "log"
     "net/HTTP"
     "sync"
     "time"
 
     "Github.com/google/go-github/v42/github"
 )
 
 varrateLimiter = NewLimit(time.Second, 10)
 
 varcb = NewCircuitBreaker(3, time.Minute, time.Minute*5)
 
 funcmain() {
     http.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) {
         iferr := acquireToken(); err != nil{
             
             return
         }
 
         cb.Execute(func() {
             
             client := github.NewClient(nil)
             ctx := context.Background()
             repos, _, err := client.Repositories.List(ctx, "", nil)
             iferr != nil{
                 
                 return
             }
 
             for_, repo := rangerepos {
                 fmt.Fprintf(w, "%s\n", repo.GetFullName())
             }
         })
     })
 
     log.Fatal(http.ListeNANDServe(":8080", nil))
 }
 
 funcacquireToken() error{
     iferr := rateLimiter.Acquire(); err != nil{
         returnerr
     }
 
     returnnil
 }
 | 
 
在这个示例中,rateLimiter 用于限制对 GitHub API 的请求速率,而 cb 则用于防止因故障导致请求过载。这使得应用程序能够以受控和健壮的方式处理来自用户的请求,从而提高了系统的整体并发能力。